Abstract

As I have repeatedly emphasized, processes in the field of technology and their application for the purposes of the visual arts have always played a major role in the development of my creative vision. An essential role in this direction has my acquaintance with Atanas Markov, with whom we complement each other in many respects and this has a beneficial effect on our teamwork. We have already shared in a previous edition of the conference "Cultural and Historical Heritage" about the work on the projects "Interactive Generative Formations", "Virtual Arena" and "Interaction with a technological organism". We are currently developing an extension of the last of the listed installations. This upgrade consists of the creation of a series of two-dimensional works in which an element of augmented reality must be included. This is essentially not something that has not already been done, but it is a very good element that would contribute the communication with the "Technological organism". The relation is also implemented at the level of interaction, and we rely on the game moment again. Through this act, we involve the observer, as an active participant in the artwork. Keywords: Augmented Reality, Interactive Art, Game, Game Model, Artwork

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