Abstract

This paper is devoted to the development of the ontology-driven standalone scientific visualization station based on a single-board microcomputer with custom tangible user interface. Such a station can be used as a powerful demonstration tool in various scenarios including interactive museum exhibitions. According to the approach proposed, the particular instance of a software scientific visualization system is generated automatically by a high-level platform SciVi that was been developed earlier. Previously, ontology-driven software generation mechanisms within SciVi were tested on the firmware generation for the microcontroller units. Currently we present a generalization of this technique to the case of systems on chips like Raspberry Pi or Orange Pi. Data preprocessing and rendering capabilities of SciVi are reused without modifications from the previous stages of development, while the new mechanisms of taking into account the specifics of systems on chips software and hardware organization are introduced via extending the appropriate SciVi ontologies. The generalized technique is tested in practice by creating a set of interactive museum items for the “Transmutations” exhibition within Kidsmuseum, branch of Perm Regional Museum.

Highlights

  • Particular tasks of presenting scientific data often require standalone scientific visualization stations, which are equipped with the monitor, rendering system and custom user interface

  • We focus on the single-board microcomputers, since they have hardware interfaces leveraging easy integration with sensor-based tangible user interfaces (TUI) [8]

  • We created the scientific visualization system SciVi that is able to leverage the creation of interactive museum exhibits based on microcontroller units (MCUs) and TUI

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Summary

Introduction

The criterion (3) is met only partially, since shutting the computer down just by cutting off the power can harm the data on the disks and cause severe system failure This criterion is important, since preparing the exhibition in the mornings and shutting everything down in the evenings are the tasks of the museum hall keepers, who need to do it as fast as possible, and it would be problematic for them to perform special operations on individual exhibits. The motivation for this work was a need to create several interactive museum items for the “Transmutations” exhibition within Kidsmuseum, branch of Perm Regional Museum Since it was a real project involved in the Perm Regional Museum, within this work we were able to do both a theoretical research and the tests of the proposed approach on the practical use case. The interactive items were successfully created and integrated in the “Transmutations” exhibition available for visitors in Perm

Background
SciVi on a Chip
Use Case
Conclusion
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