Abstract
The process of creating a science fiction work is considered as a process of interaction of two concepts related to both everyday knowledge and scientific knowledge and being in dialectical interaction. It is shown that in a science fiction work, the share of both scientific and fantastic has a limit. In both cases, when such limit is reached, the work can no longer be related to science fiction. The influence of the modular-block structure of technical knowledge on the process of formation of a science fiction object is considered: a book, a film, a computer game. The works in the style of cyberpunk and steampunk are established to serve as the basis for works in the genres of utopia and dystopia, but the possibilities of each style are different, that is, there is a kind of asymmetry that appears both in the works themselves and in their perception.
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