Abstract

Abstract. The aim of the paper is to describe the technology of creating and adding Augmented Reality to school atlas. No new atlas was created and there is no need of creating one. A current school atlas is used as a base for adding Augmented Reality. Different software, applications and tools for creating AR are presented for Windows, Android and iOS. All of them do not require previous knowledge of programming and are generally easier to use. The steps which a cartographer has to go through are presented, as well as the problems he/she meets and needs to solve in creating an atlas with AR. A classification of Augmented Reality devices is presented. A description of how the use of such technologies act as learning resources for students and its capability to effect learning outcomes is also presented.

Highlights

  • The Augmented Reality (AR) is the inclusion of virtual elements in the vision of the real physical environment for real-time mixed reality creation

  • The objective is to “see and experience the real world mixed with various virtual objects, without losing the sense of reality” (Persefoni & Tsinakos, 2015) AR is a variation of the Virtual Environment (VE) or Virtual Reality (VR) experience

  • Samsung is working on lenses as the accessory to smartphones, while Sony is designing lenses as separate AR devices. 4.1.4 Virtual retinal display (VRD), It creates images by projecting laser light into the human eye

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Summary

Introduction

The Augmented Reality (AR) is the inclusion of virtual elements in the vision of the real physical environment for real-time mixed reality creation. The virtual objects can be used to display additional information about the real world that are not directly perceived It increases student engagement and the understanding of learning topics, especially due to effectiveness of spatial visualisation techniques. Among the available possibilities for contemporary advanced equipment, the Augmented Reality Sandbox was created It is elaborated in two UC Davis Centers: Lawrence Hall of Science and ECHO Lake Aquarium and Science Centre. This real-time integrated augmented reality system can physically create topography models by shaping real "kinetic" sand (Bandrova, 2015). In this research another application of the technology AR will be used and on this way educational possibilities will be enriched. Rather than prohibiting the students from using smartphones and tablets in school lesson, we encourage them to use the modern technology in more useful in terms of education way – AR to become a tool for learning, for better understanding the science, a tool that can strengthen motivation for learning

Augmented Reality
Types of Augmented Reality
Projection-based AR
Superimposition-based AR
Classification of Augmented Reality devices
Sensors and Cameras
Processing
Projection
Reflection
Low-level libraries
GUI-based development tools
Applications
Creating and adding Augmented Reality technology to school atlas
Education
Future work
10. Conclusions
11. References
Full Text
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