Abstract
Pervasive computing deployments are increasingly using sensor networks to build instrumented environments that provide local data to immersed mobile applications. These applications demand opportunistic and unpredictable interactions with local devices. While this direct communication has the potential to reduce both overhead and latency, it deviates significantly from existing uses of sensor networks that funnel information to a static central collection point. This pervasive computing driven perspective demands new communication abstractions that enable the required direct communication among mobile applications and sensors. This paper presents the scene abstraction, which allows immersed applications to create dynamic distributed data structures over the immersive sensor network. A scene is created based on application requirements, properties of the underlying network, and properties of the physical environment. This paper details our work on defining scenes, providing an abstract model, an implementation, and an evaluation.
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