Abstract

Large-scale Networked Virtual Environments (NVEs) are used to enable rich interactive experiences such as multiplayer games, military and industrial training, and collaborative engineering systems. In these applications, hosts must exchange data updates to maintain a consistent view of the virtual environment. In large-scale environments, the volume of data places a heavy load on the networking and computational resources available to each host. To improve scalability, systems have employed a variety of techniques, including data subscription, data segmentation, and multicast. In this paper, we describe a communication architecture for Networked Virtual Environments that takes advantage of unstructured peer-to-peer (P2P) overlay networks for message distribution. The overlay network design provides scalability while supporting easy deployment over today's Internet. The approach, when combined with data segmentation and data subscription, enables Internet deployment of large-scale NVEs.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.