Abstract

Digital reconstructions of historical spaces have become a widespread tool in archaeology. However, these virtual models seek to represent past spaces almost exclusively in a visual way. This dominance of the visual occludes the fact that historical as well as contemporary spaces are characterized by a multitude of sensory experiences. In this paper, we examine the role played by media in reconstructing such sensed spaces while also depicting current interdisciplinary practice from this perspective. Drawing on the history of optics and acoustics, we undertake a critique of archaeological media. Subsequently, we present two case studies for simulations combining visual and aural impressions. The case studies demonstrate technical solutions for virtual models of two historical soundscapes: public assemblies on the Forum Romanum in Rome and on the Pnyx in Athens. Finally, we discuss how these simulations can be used to better understand the multivalent experience and acoustic function of these spaces.

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