Abstract

Soundscape of Sandiaoling Ecological Tunnel, a 1.852 km bike path tunnel, has been studied for the taxonomy of sound sources, equivalent sound pressure levels, and the perceived sonic quality. This paper focuses on examining simulated sound source propagations in the tunnel using both omni and directional sound sources with Odeon Room Acoustic software. Additionally, it compares the specific receivers’ auralizations with in situ recorded sounds in a virtual reality model along with a questionnaire to evaluate the distinctions between the two. The preliminary results showed that the simulated sonic quality in tunnel is less reverberant than expected. Proximity of receivers to sound source, the boundary of air to source and receivers inside tunnel as well as the absorption, scattering and transparency coefficients of materials used in simulated model are adjusted. Future work will explore into audio post-production and visual effects.

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