Abstract

This article develops a safe pursuit-evasion game for enabling finite-time capture, optimal performance as well as adaptation to an unknown cluttered environment. The pursuit-evasion game is formulated as a zero-sum differential game wherein the pursuer seeks to minimize its relative distance to the target while the evader attempts to maximize it. A critic-only reinforcement learning (RL)-based algorithm is then proposed for learning online and in finite time the pursuit-evasion policies and thus enabling finite-time capture of the evader. Safety is ensured by means of barrier functions associated with the obstacles, which are integrated into the running cost. Using Gaussian processes (GPs), a learning-based mechanism is devised for safely learning the unknown environment. Simulation results illustrate the efficacy of the proposed approach.

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