Abstract
This study of the Runet virtual social environments deals with identifying and analyzing user reactions to watching a video clip containing outrageous behavior, and studying social attitudes of the respondents. The Celebrium-X platform employing the adjoint ideomotion technology for remote collection and processing of group neuro-responses was chosen as a research tool. As the empirical basis of the research, the raw data obtained as a result of the conducted survey was used. The results of the study have shown the respondents' negative attitude to publishing of outrageous video clips in virtual social environments. The Internet audience realizes a negative effect produced by the aggressive content on people's psychological sphere and social behavior.
 
 Received: 12 October 2021 / Accepted: 11 December 2021 / Published: 3 January 2022
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