Abstract
To demonstrate their commitment, for instance during wartime, members of a group will sometimes all engage in the same ruinous display. Such uniform, high-cost signals are hard to reconcile with standard models of signaling. For signals to be stable, they should honestly inform their audience; yet, uniform signals are trivially uninformative. To explain this phenomenon, we design a simple model, which we call the signal runaway game. In this game, senders can express outrage at non-senders. Outrage functions as a second-order signal. By expressing outrage at non-senders, senders draw attention to their own signal, and benefit from its increased visibility. Using our model and a simulation, we show that outrage can stabilize uniform signals, and can lead signal costs to run away. Second-order signaling may explain why groups sometimes demand displays of commitment from all their members, and why these displays can entail extreme costs.
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