Abstract
Computation of room impulse responses by commercial auralization programs typically employs simplified Lambert models to account for nonspecular scattering. However, Lambert scattering models, developed primarily for diffuse lighting computation, have limited validity in acoustics. Instead, in this study, surface scattering from hemispherical bosses on walls is computed with numerical models based on exact classical solutions. Scattering impulse responses for auralization are calculated with various configurations of bosses on infinite planes on both sides of a binaural receiver (approximately 7–10 m away). The physical sound field is analyzed along with the resulting subjective effects of varying boss size and scatterer density.
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