Abstract

With the rapid development of the autonomous world, local decision making between devices is becoming important. This article provides a new paradigm (Rock-Paper-Scissors-Hammer: RPSH) that can reduce the number of conflicts or decision draws and thus increase the throughput of autonomous devices while reducing the kept number of records or transactions. The paradigm requires a sealed envelope protocol and sequential message passing between both parties to decide unanimously a winner between the two participants without a third-party mediation. The message passing proposes a detailed record in a blockchain-like format that is not corruptible and is verifiable for conflict resolution. A simulated IoT environment is created to show the advantage of the proposed protocol and it shows significant reduction in mean efforts due to the elimination of draws or undecided situations. Autonomous devices, such as cars, need to maintain meticulous, lightweight, but blockchain-like record keeping for insurance settlements or conflict resolutions; that archival data size is significantly reduced by the RPSH protocol.

Highlights

  • This paper addresses a need for autonomous decision making that involves two IoT

  • There are two cars in a remote “stop” traffic junction and both cars have equal right of way but interferes with each other’s path, meaning they cannot negotiate the intersection without colliding unless one car favors the other

  • There are applications on mobile phones that will benefit from this decision-making process, for example, two mobile phones or tablets interacting in game mode without access to a server

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Summary

Introduction

This paper addresses a need for autonomous decision making that involves two IoT devices or mobile devices with equal importance and equal rights of way. The proposed technique provides a fair decision-making process that involves both parties and a given protocol that can be included as standard in IoT devices or mobile devices. There are applications on mobile phones that will benefit from this decision-making process, for example, two mobile phones or tablets interacting in game mode without access to a server. Parents traveling long distances by car with children experience the need for interactive games without access to a network. The paper is structured as discussions on the methodology, decision-making protocol, and test results based on an 1D simulation

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