Abstract

Nowadays, wireless multimedia sensor networks (WMSNs) are used in various applications. An energy-efficient and robust routing protocol is essential for WMSNs because the quality of service is important for traffic-intensive multimedia data, such as images and videos. A WMSN with multiple sinks allows cluster heads (CHs) to deliver the collected data to the nearest sink, thereby mitigating the delivery overhead. In this study, we propose a novel evolutionary-game-based routing (EGR) protocol for WMSNs with multiple sinks, in which the evolutionary game theory is exploited for selecting CHs. In EGR, an algorithm to mitigate data redundancy, based on the overlapping field of views of the multimedia sensor nodes, is also presented. This algorithm decreases the number of redundant transmissions, thereby increasing energy efficiency and network performance. According to the performance evaluation results of this study, the proposed EGR significantly outperforms the state-of-art protocols in terms of energy efficiency, end-to-end delay, packet delivery ratio, cluster formation time, and network lifetime.

Highlights

  • A wireless multimedia sensor network (WMSN) consists of wirelessly interconnected devices capable of retrieving multimedia contents, such as videos, audios, still images, and scalar sensor data from the environment [1,2,3]

  • low-energy adaptive clustering hierarchy-centralized (LEACH-C) is a widely used clustering-based protocol for centralized wireless sensor networks (WSNs), which is selected for performance study and for investigating how our proposed protocol performs against a real-time protocol that is commonly used in the industry

  • We have proposed a new routing protocol for WMSNs, which is based on clustering technique using evolutionary games (EGs)

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Summary

Introduction

A wireless multimedia sensor network (WMSN) consists of wirelessly interconnected devices capable of retrieving multimedia contents, such as videos, audios, still images, and scalar sensor data from the environment [1,2,3]. The overlapping area of the FoV of an object shared by two nearby sensor nodes is calculated, and it is decided if the captured data is redundant This approach decreases the number of redundant transmissions, thereby increasing energy efficiency and network performance. According to the performance evaluation results of this study, the proposed EGR outperforms GEEC, EEREG, QMOR, AB routing, and LEACH-C in terms of energy efficiency, end-to-end delay, packet delivery ratio, cluster formation time, and network lifetime. EG has been used in cluster-based routing protocols for WSNs in the literature; the proposed EGR is the first attempt to use EG for routing in WMSNs. A technique for avoiding data redundancy based on the calculation of the region overlapped by two nearly placed sensors is introduced, which results in a significant increase in the network lifetime.

Related Works
Network Model and Problem Statements
Network Model
Problem Statements
Different geometric shapes can be causedof because of the FoV: overlapped
OverlappedFoVs
CH Election Process Using EG Theory
Data Redundancy Avoidance and EGR Routing Algorithm
14. Overall
19. Advertise as CHs to the CMs within the cluster
Performance Evaluation
Simulation Environment
Workload
Simulation Results and Discussions
16. Number
17. Average
Conclusions
Full Text
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