Abstract

Hand tracking in video is an increasingly popular research field due to the rise of novel human-computer interaction methods. However, robust and real-time hand tracking in unconstrained environments remains a challenging task due to the high number of degrees of freedom and the non-rigid character of the human hand. In this paper, we propose an unsupervised method to automatically learn the context in which a hand is embedded. This context includes the arm and any other object that coherently moves along with the hand. We introduce two novel methods to incorporate this context information into a probabilistic tracking framework, and introduce a simple yet effective solution to estimate the position of the arm. Finally, we show that our method greatly increases robustness against occlusion and cluttered background, without degrading tracking performance if no contextual information is available. The proposed real-time algorithm is shown to outperform the current state-of-the-art by evaluating it on three publicly available video datasets. Furthermore, a novel dataset is created and made publicly available for the research community.

Highlights

  • Tracking human hands in real-time, through cluttered scenes with changing illumination, is one of the most challenging tasks in current HCI (Human-Computer-Interaction) research

  • We review the theoretical foundations of the particle filter in order to show how a custom proposal distribution can improve the tracking results

  • In the previous section we proposed a method to incorporate contextual information into a particle filter tracking framework

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Summary

Introduction

Tracking human hands in real-time, through cluttered scenes with changing illumination, is one of the most challenging tasks in current HCI (Human-Computer-Interaction) research. On the other hand, tracking methods that can cope with non-rigid hand poses usually resort to a (skin-)color based tracking approach due to the lack of other discriminative and exploitable features [6,7,8,9,10,11,12,13,14]. These methods tend to fail in unconstrained environments with changing background and illumination.

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