Abstract

Robotic technology is a field that is in great demand today and it is very useful to human life, especially in the aspect of education. It would help students to be more active in the learning process. Creativity can be stimulating with the use of robotic technology. One kind of creativity is Figural Creativity (FC). This study investigated the effect of Robotic Technology as a learning tool to improve the FC skills of students. Forty (40) elementary school students aged 10-11 years, were the participants in this study. Students' creativity skills were measured from the Figural Creativity Test (TKF). This test was carried out before the intervention (pre-test) and after the intervention program (post-test). In the intervention program, students were given some education about robotic technology. To analyze the test results, we made use of the Statistical Service Products and Solutions package. The findings showed that the level of creativity in students with the K13 curriculum improved better, the FC scores of students in K-13 Curriculum were improved up to 23% with sig. 2-tailed = .000, p .05. Thus, robotic technology learning is more effective in improving the FC of students with the K13 curriculum. Based on the result, we make a recommendation to the Ministry of Education that robotic technology is applied as an educational tool in the educational sectors.

Highlights

  • Changes in the education sector have become a favorite topic for analysis in the Revolution Industry 4.0 era

  • The findings showed that the level of creativity in students with the K13 curriculum improved better, the Figural Creativity (FC) scores of students in K-13 Curriculum were improved up to 23% with sig. 2-tailed = .000, p

  • The second finding is that it is appropriate to apply robotic technology in the latest curriculum, namely the K-13 curriculum, based on the results of the figural creativity data analysis, which is much more improved for students with curriculum K-13; the use of robotic technology can support the purpose of K-13 curriculum learning process, which is to produce graduates who have creativity skills [5]

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Summary

Introduction

Changes in the education sector have become a favorite topic for analysis in the Revolution Industry 4.0 era. This change must be made to prepare the creative community to compete with other countries, because creativity is considered as a precious asset for solving problems and achieving sustainable development [1]. Implementation of an education system based on curriculum K13 is expected to produce students who have creative and innovative skills [3]. In practice there may be some obstacles to the development of creativity, which might still not be optimal. In order for the objectives of the K13 curriculum to be achieved, it is necessary that there is improvement or development in its implementation

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