Abstract
The rubber hand illusion describes a phenomenon in which participants experience a rubber hand as being part of their body by the synchronous application of visuotactile stimulation to the real and the artificial limb. In the recently introduced robotic hand illusion (RobHI), a robotic hand is incorporated into one’s body representation due to the integration of synchronous visuomotor information. However, there are no setups so far that combine visuotactile and visuomotor feedback, which is expected to unravel mechanisms that cannot be detected in experimental designs applying this information in isolation. We developed a robotic hand, controlled by a sensor glove and equipped with pressure sensors, and varied systematically and separately the synchrony for motor feedback (MF) and tactile feedback (TF). In Experiment 1, we implemented a ball-grasping task and assessed the perceived proprioceptive drift of one’s own hand as a behavioral measure of the spatial calibration of body coordinates as well as explicit embodiment experiences by a questionnaire. Results revealed significant main effects of both MF and TF for proprioceptive drift data, but we only observed main effects for MF on perceived embodiment. Furthermore, for the proprioceptive drift we found that synchronous feedback in one factor compensates for asynchronous feedback in the other. In Experiment 2, including a new sample of naïve participants, we further explored this finding by adding unimodal conditions, in which we manipulated the presence or absence of MF and/or TF. These findings replicated the results from Experiment 1 and we further found evidence for a supper-additive multisensory effect on spatial body representation caused by the presence of both factors. Results on conscious body perception were less consistent across both experiments. The findings indicate that sensory and motor input equally contribute to the representation of spatial body coordinates which for their part are subject to multisensory enhancing effects. The results outline the potential of human-in-the-loop approaches and might have important implications for clinical applications such as for the future design of robotic prostheses.
Highlights
The perception of one’s own body parts requires the simultaneous processing and combination of a variety of sensorimotor signals which contribute to a coherent representation of the body [1]
When the rubber hand is visually stimulated in synchrony with touches applied to the real but hidden hand, the majority of participants report to feel the touch in the artificial limb, accompanied by the sensation of ownership for this hand, i.e., the perception that the artificial limb belongs to the stimulated individual [6]
In Experiment 1, we found that synchronous motor feedback as well as synchronous tactile feedback induced significantly higher proprioceptive drifts towards the robotic hand compared to the other conditions, while only synchronous motor feedback was associated with significantly more intense ownership and agency sensations
Summary
The perception of one’s own body parts requires the simultaneous processing and combination of a variety of sensorimotor signals which contribute to a coherent representation of the body [1]. Previous research indicates that the body representation is inextricably linked to the representation of the close surrounding of the body, i.e., the peripersonal space (e.g., [2]), potentially facilitating the discrimination between the self and the environment This discrimination is necessary for any successful movement in or interaction with the surroundings [3]. As a behavioral proxy of successful RHI induction, the own hand is perceived to be closer to the rubber hand than before illusion induction Since this effect (often referred to as proprioceptive drift) is associated with the duration of illusion induction [5] as well as the intensity of illusory sensations [7], it has often been interpreted as a consequence of a multimodal recalibration process of the limb’s proprioceptive representation in peripersonal space
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