Abstract

In this paper, we want to propose the idea that some techniques used for animal training might be helpful for solving human–robot interaction problems in the context of entertainment robotics. We present a model for teaching complex actions to an animal-like autonomous robot based on “clicker training”, a method used efficiently by professional trainers for animals of different species. After describing our implementation of clicker training on an enhanced version of AIBO, Sony’s four-legged robot, we argue that this new method can be a promising technique for teaching unusual behavior and sequences of actions to a pet robot.

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