Abstract

This article presents a design proposal for a socially engaging, architecturally dynamic, and adaptable pavilion that fosters interaction among individuals. The pavilion aims to bridge the gap between open and enclosed spaces in university campuses or other cultural settings, maximizing their vibrancy. To achieve this objective, the design incorporates principles of robotics and data-driven analysis to examine the mechanics, form, and modes of interaction of mobile elements, expressed through computer-coded language. The article delves into the design process and highlights key features of the pavilion, emphasizing its adaptability to variable conditions and its capacity to guide and facilitate people’s movements and interactions. Furthermore, it explores the potential of motion within architecture by utilizing mechanics and programmability inspired by the Rubik’s Cube system. The article also provides the technical design of all components and focuses on the Multipurpose Path Planning (MTP) approach as a guiding principle for the RO-BIK project.

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