Abstract

AbstractThis paper revisits a particular area of concern in computer generated (CG) visual effects, namely, the problem of the space in dynamic, multiple panels created by digital processes. The paper critiques recent statements made on narrative understanding, positing equivalences between a viewer’s navigation across dynamic frames in CG images and human-computer interactions, as well as claims of narrative complexity in films using dynamic frames. This paper will argue that it is necessary to approach the meaning construction of cinematic space by distinguishing analytical levels of materiality from their discursive meaning, because the visual effect created by the manipulation of a dynamic spatial layout does not necessarily burden the viewer’s linear path for constructing coherent spatial meaning.

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