Abstract

Contribution: In a context where hands-on courses are biased toward specific technologies, a novel creativity-provoking instructional approach for networking undergraduate courses is successfully applied following action research principles and active and creative learning techniques. Background: Extensive engineering-oriented networking courses have been proposed with a strong focus on specific protocol solutions. At the same time, the amount and complexity of techniques is notably increasing with the advent of the Future Internet. As a result, the curricula looses focus on the fundamentals of networking algorithms. Intended Outcomes: We address algorithmic learning in networking for computer sciences, where students are expected to 1) create; 2) develop; 3) analyze; and 4) compare algorithms and processes regardless of protocol-specific technologies. At least 70% of the students are expected to meet this goal while enhancing their engagement and motivation in a time-constrained course schedule. Application Design: To achieve 1) and 2), we instrument an active experimental strategy, while objectives 3) and 4) are tackled with creative learning techniques, both applied in an action research framework. The approach is supported by state-of-the-art networking application interfaces and simulators. Furthermore, a blended and game learning component favors the engagement via comparison and competition of students' project metrics. Findings: The experiment is carried out by professors of the Computer Science Bachelor's degree taught in FAMAF. Results show that the applied methodology met the intended outcomes, and improved by 7% in a two-year cycle. Furthermore, the approach was very well received based on student's feedback.

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