Abstract

The purpose of this paper is to review the scholarly works regarding social embodiment aligned with the design of non-player characters in virtual reality (VR)-based social skill training for autistic children. VR-based social skill training for autistic children has been a naturalistic environment, which allows autistic children themselves to shape socially-appropriate behaviors in real world. To build up the training environment for autistic children, it is necessary to identify how to simulate social components in the training. In particular, designing non-player characters (NPCs) in the training is essential to determining the quality of the simulated social interactions during the training. Through this literature review, this study proposes multiple design themes that underline the nature of social embodiment in which interactions with NPCs in VR-based social skill training take place.

Highlights

  • IntroductionAs a treatment of this symptom, special training to enhance social skill functioning of children with Asperger syndrome (ASD) has been extensively executed in virtual reality (VR) in autism research [1]

  • Autism is a cognitive disorder that can result in deficits to social functioning

  • The databases chosen for this study focused on peer-reviewed journal searching for relevant citation sources from a great number of journal articles in psychology and papers and proceedings regarding social skill training for autistic children, social embodiment, education fields.character design as follows: and nonplayer

Read more

Summary

Introduction

As a treatment of this symptom, special training to enhance social skill functioning of children with Asperger syndrome (ASD) has been extensively executed in virtual reality (VR) in autism research [1]. In a VR-based environment, autistic subjects are supposed to build social skills including interpersonal communication, negotiation, and learners’ accountability to malleably face various social situations. In social skill training interventions, to foster autistic children’s social practice, the role of a non-player character as a social robot in an in-situ context during the intervention has been emphasized during the intervention. A NPC is a kind of social robots used to manage learners’ communication practices and helps to simulate social contexts similar to those in the real world. The paper aims at investigating design components of social NPCs based on fundamental reviews of social embodiment studies

Objectives
Methods
Results
Conclusion
Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.