Abstract

<p class="apa">In the recent years, the globalization and massification of video education offer involved more and more eLearning scenarios within universities. This article refers to interactive video and proposes an overview of it. We analyze the background information, regarding the eLearning campus used in virtual universities around the world, the MOOC movement in the last year, and the related interactive video platforms in the (education) field. At the same time, we pay particular attention to technical aspects of the interactive video: defining concept, types of video metadata, media fragments and types of annotations, as primordial elements that bring interactivity. We tested some free and commercial interactive web application. We gathered all the ideas. We propose a framework for an interactive system web based on the main modules: video resource management (production, transcoding and storage), annotations, Linked Open Data, distribution medium, player interface, data analytics and recommendation system. On the way, we offer our findings, together with our recommendations for an annotation interface and player module. It is our idea for Politehnica University Timisoara, either as a standalone solution or a complement to actual virtual campus (http://cv.upt.ro) depending on future development plans and financial aspects.</p>

Highlights

  • 1.1 Digital NativeAdvancement in science, eLearning field and technology has gradually changed our personal life and society

  • We propose a framework for an interactive system web based on the main modules: video resource management, annotations, Linked Open Data, distribution medium, player interface, data analytics and recommendation system

  • A Cisco study reveals the fact that the transfer of video material will be 73% of all Internet traffic by 2017 (Cisco, 2013). These literature observations, the continues trend of improving video content, the infrastructure of MOOCs and world universities online campus ensure the premises of a complete video experience with a productive interaction between video itself and information related to the images, theme and concepts presented in the video

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Summary

Digital Native

Advancement in science, eLearning field and technology has gradually changed our personal life and society. Students have unlimited and unrestricted access to information and a different approach to work and learning (Tapscott, 1999) They were born in a digital age and technologies are an integral part of their lives. The literature classifies students in Generation Y or Digital Natives, birth years 1977-1994 and Generation Z or Net Generation, birth years 1995-Present (Kinash, Wood, & Knight, 2013) They have a “hypertext mind”, “leap around” (Prensky, 2001), “parallel cognitive structure and not sequential” (Yong & Gates, 2014). There are used widely and seem to be well regarded (Jones & Shao, 2011)

Major ELearning Platforms
Romania’s Online Education
Definitions
Technical Factors
Major Players
Zaption Testing
Block Diagram for an Interactive Video Content
Requirements of Annotation Interface and Player Module
Findings
Conclusions

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