Abstract

At the frontier of research in neuroprosthetic limb technology, experimenters are developing systems for sensory feedback (prosthetic touch). Drawing upon two years of ethnographic fieldwork chronicling neuroprosthetic clinical trials, I interpret neurostimulation experiments as a reverse-engineering: in which efforts to engineer sensory feedback recursively inform basic scientific understanding about touch itself. In this article, I analyse reverse-engineering as technoscientific practice, phenomenological experience, and mode of knowledge-making, in which gaps between natural and artificial (or ‘electric’) touch get sustained and undone. In tracing the ways touch becomes constructed, abstracted, and experienced – including through phantom sensations and syn-aesthetic description – I examine how multiple coinciding versions of touch get produced at the level of the nervous system. I analyse the consequences of this multiplicity on theorizations of human and nonhuman touch, haptic experience, and touching subjects, sustaining epistemological and ontological openness amid efforts to pinpoint touch as a site of knowledge-making.

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