Abstract

This study examines making and learning processes in Pop-Up STEAM Studios often overshadowed by the final product. Through a community-based STEAM solar lantern challenge, researchers revealed valuable and hidden processes of making through dynamic interaction between “episodes” (planning, making, redesigning, and testing), Learning Practices of Making, and timestamp moments of creating solar lantern using a convergent parallel mixed methods design and data from the digital story.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.