Abstract

This paper presents the results of PhD research aimed at identifying alternative models for designing collective housing, capable of moving the principles on which the house is built closer to the unstable and changing phenomena of society and the complex and contradictory characters of reality, reviewing both the themes and the methods for designing, building and managing architectural artefacts. In this perspective, computational design and digital fabrication tools are seen as possible means to manage complexity from a programmatic point of view rather than a formal one, evaluating the hypothesis that the residential building can be configured as a changing system that has adaptive and evolutionary properties.

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