Abstract

Recently, many applications in virtual reality and robotics require to create virtual environment from a real scene. A catadioptric omnidirectional image sensor composed of a convex mirror can observe a 360-degree field of view at once. It is useful for modeling a man-made environment such as a room, a corridor and a building, because the landmarks around the sensor can be taken and tracked by its large field of view. However, the angular resolution of the omnidirectional image is low owing to capturing the large field of view. Therefore, the resolution of texture patterns of each surface on the generated 3D scene model is not enough for monitoring details. To solve this problem, we propose a high-resolution scene texture generation method that combines an omnidirectional image sequence using image mosaic and super-resolution techniques.

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.