Abstract

This article investigates the second-order consensus issue for multiagent systems subject to both limited communication resources and replay attacks. First, an asynchronous dynamic edge event-triggered (DEET) communication scheme is developed to reduce the utilization of network resources in the absence of attacks. Then, we further consider the case of replay attacks launched by multiple adversaries, under which the transmitted information is maliciously replaced by a previous unnecessary message. To overcome the impact caused by replay attacks, a modified DEET scheme and an effective attack-resilient consensus protocol are well constructed, both of which successfully guarantee second-order consensus in the presence of replay attacks. In addition, internal dynamic variables are utilized in the proposed DEET schemes such that the triggering time sequence does not exhibit Zeno behavior. Finally, one numerical example is provided to illustrate our theoretical analysis.

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