Abstract

This paper integrates VR technology with BIM and applies it to sports architecture design study, with regarding to the characteristics of large volume, great investment, high technical requirements and complex functions of sports architecture. VR’s advantages on immersion, perception and interaction meet the design requirements of complex space of sports architecture, break through the bottleneck in the current design process and provide an inspection method for the design scheme to eliminate blind spots. This paper focuses on the design optimization methods of space form, sight, path and signposts of sports architecture based on VR technology. By using VR to represent a built environment, the building information can be displayed hierarchically according to the research objective. By applying VR technology as a study tool to represent a building, architects can examine the space, experiment on design factors through virtual spatial experience. And a closed-loop design framework of “design-simulation-perception-feedback-design” facilitates to provide a basis for design decision-making, which will offer an innovative idea for the development of architectural design methods.

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