Abstract

In order to render the gaze area and increase the pixels per degree of the area, this virtual reality head-mounted display device adds two MEMS 2D miniature scanning mirrors to the main display imaging, with a laser diode as the projection light source and the main display as the projection receiving screen. The light emitted by the laser lamp is projected onto the main display through multiple reflections. Through pre-processing of the image of the main display and the projected display, the image of the main display is combined with the projected image to achieve the rendering effect. It is integrated with an eye tracking system that allows the projected image to be consistently projected on the human eye area. The projection image is projected over the entire imaging area of the main display by resonant rotation of two MEMS 2D microscope mirrors.

Full Text
Published version (Free)

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call