Abstract

In reality, flame is a common fluid scene. In this paper, we simulated flame by using improved particle system and detail the properties and changes of particles in the model. We realized a realistic color change and dynamic flickering flame characteristics. We used texture mapping method to render the flame and used the hierarchical programming structure to provide a simple and practical interactive flame simulation. We also designed and implemented demonstration system of flame simulation. Experiments show that using the flame image generated in this paper can not only satisfy the visual effect but also meet the real-time requirements.

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