Abstract

This research endeavor primarily focuses on computer, or electronic transport games. Electronic games are based on a computer's ability to utilize a proportional calculation pattern that simulates imagined human behavior. While the game industry has grown substantially in recent years, methods for evaluating such games remain underdeveloped. Existing evaluation systems also tend to overlook gender bias, overt violence, and a lack of sexual imagination. To construct a more appropriate evaluation system in terms of both form and function, and operating from the perspective of linguistic multimodal interaction analysis, this study analyses the form design of video games with regard to game action levels and modal configuration, as well as the multiple functional meanings in game design at the ideational, interpersonal, and textual, and expressive levels. In addition, the principles of multimodal discourse analysis are applied to popular games, such as Harry Potter: Magic Awakened and It Takes Two, to enrich discussions of this theoretical framework and provide systematic suggestions for game design's diversified and innovative development. The goal of this article is for scholars in various fields to use the analytical paradigm offered herein to examine multimodal expressions in more evaluation mechanisms of game design in the future.

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