Abstract

Video games have become the main entertainment tool for people, occupying a lot of our time and attention, which is a limited resource and plays an important role in the organization and maintenance of intellectual activities. In the study, the influence of video games on college students’ attention was explored from two aspects (the game content and the time of game play) through the questionnaire survey and experimental measurement. A total of 310 persons participated in the survey, 27 of whom were involved in experiment. Results are given as follows. The more video games played, the harder attention is to focus. Also, non-violent video games have a negative short-term effect on players’ attention and reduced their attention level. But in the long term, non-violent video games can increase the females’ attention and reduce the males’ attention. Violent games affect players’ attention whether in the short term or in the long term. And playing games with high frequency will bring negative effect to players’ attention concentration, no matter non-violent or violent video games, no matter male or female players.

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