Abstract

Current information technology courses have problems such as insufficient attention from students, unclear training goals and single teaching methods. Traditional teaching can no longer meet the needs of modern education, and the teaching reform of information technology courses is imperative. Therefore, this article proposes to apply gamification teaching to information technology courses to increase students’ interest in learning and cultivate students’ computational thinking, that is, the ability to use the basic concepts of computer science to solve complex problems. This article takes the secondary vocational information technology course as an example to study the specific application of gamification teaching, and proposes a case of “Gobang Game” to provide a reference for the implementation of gamification teaching.

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