Abstract

Game market has become a huge new filed in the recent years. This paper collects data on the numbers of players, stream views, and revenue of companies in different types of games (such as FPS, RTS, and MOBA) and conducts a statistical analysis to determine their correlation. Additionally, this paper uses time series graphs to visualize trends over time and draw conclusions.": the league of legends although has a decreasing number of players, its views still go down too, its revenue can make a same level compare with its heyday. However, for overwatch, it lost its most players and views at the same time and the revenue of its game decreased dramatic as well after 2016. While for some old games like CSGO their players and popularity keep stable. This result can provide reference for game researchers background between games, and can be used as information to predict future market.

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