Abstract

In the context of today's big data, the game industry is developing rapidly, and the frequency of introducing new online games is becoming faster and faster. Online games have complex characteristics, consisting of many elements such as game dynamic screens, computer software, game rules, scene maps, character images, text introductions, and background music. In addition, according to the classification of game modes, online games are also divided into music, games, quizzes, cultivation, and other games. This article has studied the definition and classification of online games, the constitutive requirements of works in copyright law, and the determination of infringement through literature review. It has conducted different determinations of games as a whole and as a split. By analogy with domestic methods of determining audio-visual works and computer software works, it has summarized practical trends and past judicial cases, proposed to establish online games as a separate type of copyright works, and expounded its necessity and feasibility. At the same time, it proposes a protection mode of "integrating integration and separation" to protect the interests of all copyright owners to the greatest extent and more completely. This mode aims to protect the entire online games while also allowing some elements to be removed, which can further promote industry development and economic flow.

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