Abstract

Wireless wearable devices can greatly assist and promote the artistic presentation of interactive music and have attracted the attention of more and more composers, musicians, dancers, and visual artists. It can pick up data information in real time, integrate with performers, and provide immersive performance experience. It not only builds a bridge between subjective feeling and spiritual perception for performers and audience but also enables audience to directly observe art information better. This paper mainly introduces the development process of a wearable sensor system designed for monitoring interactive music movement. Firstly, an interactive music motion model is established according to the principle of human body kinematics, and the experimental scheme of measuring the swaying angle of interactive music with a single sensor device is standardized. A multisensor fusion algorithm is proposed to estimate the swing angle of interactive music. Based on the “cost-incentive” emotional model, the wireless wearable device and interactive music model are regarded as continuous variables determined by the emotional effect value and the incentive value. Extract energy, rhythm, harmony, time domain, and spectrum features of interactive music of wireless wearable devices, and reduce the dimension of a music feature space through principal component analysis, spatial projection, and relief feature selection. Finally, the practicability of the system and the accuracy of the algorithm are verified by experiments. The recognition rate of wireless wearable devices and interactive music realized based on this algorithm was improved.

Highlights

  • Wireless wearable devices in the field of digital media application in multimedia playback controls and the parameters of the health monitoring, multimedia equipment data control, new media art and design, and design of VR games and entertainment and intelligent fiber, such as common armband, all kinds of gloves, VR, AR glasses, and headtype equipment are the most typical wearable devices [1, 2]

  • The author only expounds the application of wearable devices in the field of interactive music, especially the application of artistic creation using brainwave sensors developed in recent years

  • Wireless wearable devices based on glove designs and Myo armbands are widely used in the creation and performance of interactive music, especially EEG sensors that can better convey and represent the inner world of performers

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Summary

Introduction

Wireless wearable devices in the field of digital media application in multimedia playback controls and the parameters of the health monitoring, multimedia equipment data control, new media art and design, and design of VR games and entertainment and intelligent fiber, such as common armband, all kinds of gloves, VR, AR glasses, and headtype equipment are the most typical wearable devices [1, 2]. WiFi or Bluetooth connection realizes the wireless transmission of data and ensures the freedom of performers on the stage, increases the flexibility of movement, and can integrate performers’ body movements with music, visual image effects, and other media into a better whole. Wireless wearable devices based on glove designs and Myo armbands are widely used in the creation and performance of interactive music, especially EEG sensors that can better convey and represent the inner world of performers. Hands are the organ that people can touch and perceive the natural world in their daily life It has been more than 40 years since the birth of wearable devices designed based on gloves. The device feeds into the interactive system by detecting the curvature of the fingers, the pressure between the fingers, the relative distance between the fingers, the direction of movement of the palm, and the acceleration, and it is possible to play other instruments while wearing it

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