Abstract

Abstract The emerging efficacy of Virtual Reality (VR) technologies in sports training is explored in this study. We developed a VR-based motor skill training model utilizing a markerless optical motion capture system. This system employs a domain adaptive detection method in the 3D human posture realm, enabling precise identification of motor action postural feature points in students. Subsequently, the model incorporates a human dynamic motion tracking function that minimizes computational errors in motion capture data, facilitating the implementation of multi-feature fusion-based virtual digital human body motion capture technology. An empirical analysis was conducted using H College University as the case study to evaluate the effectiveness of virtual motor skill training. The findings demonstrate that the average accuracy of the proposed method for recognizing body gestures achieved a significant level of 0.834, enabling more accurate identification of students’ motor action characteristics. Moreover, the post-test results of the VR class showed marked improvements, ranging from 0.56 to 15.56 points over traditional lecture classes and 0.43 to 10.33 points over video teaching classes. These substantial variances not only underline the superiority of the VR-based training model in enhancing academic interest and physical fitness but also in advancing motor skills among learners. The study accentuates VR’s potential to augment motor skills and foresees its expansive application in future motor training domains.

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