Abstract

VR (Virtual Reality) makes it possible to use digital technology to drive the development and revitalization of the cultural tourism industry. Aiming at the shortcomings of traditional virtual tourism system such as weak immersion and lack of interaction, this paper designs and produces a Zhuhai virtual tourism system based on RPG. Secondly, this paper analyzes the functional modules of the virtual tourist attraction system. Finally, this paper uses three-dimensional panoramic technology to realize the development of virtual tourist attractions system from four processes: material collection, material stitching, panoramic roaming, and publishing roaming. The system constructs a virtual three-dimensional tourism environment through virtual reality non-contact sensing technology on the basis of the real tourism landscape. Tourists can experience travel in a virtual environment in advance without leaving home, and then plan efficient travel plans.

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