Abstract

The traditional method of making portrait sculptures is hand-carving. The quality of sculpture is unstable, which mainly depends on the technical level of the sculptor. With the development of multi-coordinate numerical control processing technology and computer three-dimensional modeling technology, a new method of designing and making portrait sculptures has emerged. In order to improve the quality of sculpture and overcome the shortcomings of the existing scheme, a new optimization method for portrait sculpture data is proposed by combining mobile edge computing and 3D images. The paper first analyzes the existing portrait data collection methods based on 3D scanning and image reconstruction, and draws out the blind spots in the application of the existing data collection methods to the collection of portrait sculpture data. A method for data collection of portrait sculpture based on feature description is proposed. After determining the data optimization method, a portrait sculpture data optimization architecture is constructed through mobile edge computing technology. In order to verify the applicability of the method, the multi-angle and multi-dimensional simulation training test results show the efficiency and scalability of the realized sculpture data optimization method.

Highlights

  • Traditional portrait sculpture products mainly include wood carvings, stone carvings, clay sculptures and other sculpture products, as well as handmade soft pottery dolls, dolls and other craft products [1], [2]

  • In this article, 3D digital modeling technology and its application in sculpture are presented to improve the quality of sculpture

  • Through a dialectical analysis of technology and art in sculpture creation, it is concluded that sculpture art should fully absorb, accept and utilize three-dimensional digital modeling technology, instead of treating it in an opposing attitude

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Summary

Introduction

Traditional portrait sculpture products mainly include wood carvings, stone carvings, clay sculptures and other sculpture products, as well as handmade soft pottery dolls, dolls and other craft products [1], [2]. The product is not easy to form, and its repairability after forming is poor. It is precisely because of these limitations that the product has a long production cycle and high cost, which is not suitable for mass consumption [4]. Three-dimensional digital design is one of many digital art design methods. In the 1960s, the American pop artist Robert Rauschenberg had already established a special institution for the study of digital graphics and digital art in cooperation with the design master George Capes [5], [6]. With the rapid development of computer technology and its outstanding performance in the field of art design, artists attach great importance

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