Abstract
Aimed at reconstructing vivid water animations, we present a multi-scale reconstruction framework based on reflectance using video from one camera as input data. Based on traditional the shape from shading method, we build our reflectance model to reconstruct large-scale wave trend information. We then use a local algorithm to reconstruct the details of waves. By combining the two results, we can construct a more accurate height field for the water surface. To solve the problem of unsmoothed animation frames, we use shallow water equations to calculate the velocity field of the water surface. We then optimize the flatness between frames using velocity data. Finally, we propose an efficient algorithm for the reconstruction of wave tumbling based on the gradient of the height field and speed of the water surface. Results demonstrate that our method can effectively synthesize large-scale water animations with a high sense of reality, which meets user demands in many industries.
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.