Abstract

In recent years, the concept of cloud game remains a hot spot in both academic and game industry, proved by a large number of related research papers and the emergence of various cloud gaming platforms. Cloud game has competitive advantages over other traditional games. However, cloud games are more susceptible to latency than traditional online games because the data of cloud games are processed in remote servers. This paper shows the researches and progress in cloud gaming, analyzes the main aspects that may influence cloud gaming latency and proposes feasible methods to improve these problems.

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