Abstract

Digital Game-oriented Learning (DGBL) is a learning method that integrates educational content with games, which has been an innovative approach to motivate children to learn. As an informal educational institution, childrens museums are the perfect application places of DGBL. DGBL contains four main features, namely objectives, participation, rules and feedbacks. Digital media interaction technology provides interesting and interactive game environment for DGBL. Points-based reward system is the feedback mechanism of DGBL, including making game rules, measuring learning outcomes and rewards. The joint application is conducive to realize the learning objectives of DGBL. Research in digital media interaction technology in museums is a relatively young field, but growing rapidly. However, there is little research on its application in children's museums, moreover, there is a lack of research on the application of DGBL and points-based reward system in children's museum. This paper firstly studies the interaction types, application practices and educational function of digital media interaction technology. Secondly, it analyzes the role of points-based reward system in stimulating children's internal learning motivation, and builds the joint application mode of digital media interaction technology and points-based reward system. Finally, it takes Shanghai Eagle Children's Museum as an example to practice the joint application mode of digital media interaction technology and points-based reward system by organizing children's experience tests and in-depth interviews. It is hoped that the theoretical and practical research of this paper can be used for reference to other children's museums, especially the children's museums to be built in future.

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