Abstract
Image rendering of shadow faces a problem existed for a long time,that is the contradiction of quality and performance. Variant algorithms are presented to ameliorate this problem,shadow map is the one which is representative for that. Even though shadow maps have been widely used for the shadow of Three-dimensional scene,some imperfection still exist in this method like aliasing problem.So,the focus of the paper is introduce an algorithm which layering the data sets of the large scale building's shadow rapidly and intelligently based shadow map. First, we ascertain the fragment which create the shadow by shadow mapping's two scan. Second, we process the float data in the depth buffer by using uniformization and render the two depth data in the texture.Then use Gauss Filter to blur.Finally,use the algorithm of BIRCH cluster the uniformization data to improve the obscure and tweened effect.This method brings reduction of aliasing problem with low overhead as well as performance to a certain extent .
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