Abstract
The clutter suppression effect of ground objects significantly impacts the detection and tracking performance of avian lidar on low-altitude bird flock targets. It is imperative to simulate the point cloud data of ground objects in lidar to explore effective methods for suppressing clutter caused by ground objects in avian lidar. The traditional ray-tracing method is enhanced in this paper to efficiently obtain the point cloud simulation results of ground objects. By incorporating a beam constraint and a light-energy constraint, the screening efficiency of effective rays is improved, making them more suitable for simulating large scenes with narrow lidar beams. In this paper, a collision detection scheme is proposed based on beam constraints, aiming to significantly enhance the efficiency of ray-tracing collision detection. The simulation and experimental results demonstrate that, in comparison with other conventional simulation methods, the proposed method yields the point cloud results of ground objects that exhibit greater conformity to the actual lidar-collected point cloud results in terms of shape characteristics and intensity features. Additionally, the simulation speed is significantly enhanced.
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