Abstract
Virtual items are very popular nowadays, this article will study the skin of Counter Strike-Global Offensive (CS:GO) with an unbiased perspective and official data. A lot of the data comes from the numbers Valve cooperation (VALVE) publishes. In addition, the soaring price of the CS:GO skin market in recent years has already diffraction some of the conclusions, and this article will prove the conjecture about the infinite financial value of virtual goods is correct. Furthermore, CS:GO skin is not subject to the constraints and regulations of the market rules, and the attributes of other virtual items are consistent, and in many ways can be found similarities. Through the official data, the research results are obtained: CS:GO skin profit space is large, but there are unpredictable risks. The article will reflect the financial properties of the entire virtual goods market through the CS:GO skin. This article does not give any advice on financial transactions and accepts no responsibility for any losses.
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
More From: Advances in Economics, Management and Political Sciences
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.