Abstract

Reproducing the virtual world is the development direction of film technology and film art. However, the current technology is not ready to build a true comprehensive cinema. However, the current technology is not ready to construct a truly total cinema. The viewer of a 360 degree virtual reality movie can choose viewing directions freely when watching a movie. Therefore, traditional language technique in filmmaking for guiding viewers’ attention is less effective to a great extent. Viewers are no longer guided by directors or film editors in a passive way, but have almost complete freedom in choosing what they want to watch. This brings new challenges for story-telling. In Cinematic Virtual Reality (CVR), the viewing process is not decided by the filmmaker, instead viewers are guided to watch. Guiding viewers to catch the preset plots effectively and accurately within fixed time can ensure complete viewing experience. Based on eye tracking in CVR, this paper makes an experiment with different attention guiding methods, explores the differences of effects of these methods and attention patterns in watching VR movies, and provides new basis and references for narrative mode in VR movies from the perspective of eye tracking.

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