Abstract

In the development of ship anchorage training systems, the problems of low efficiency and poor fidelity exist in the simulation of flexible anchor chains, and a position-based dynamics (PBD) method is proposed to express the chain movement. To satisfy the requirements of simulating anchoring manipulation, the PBD method modifies the position of anchor chain particles by controlling constraints. Using the original distance constraint and bending constraint of the PBD approach, two novel constraints, namely, the long-range attachment (LRA) constraint and pin constraint, are developed to simulate the bending and stretching of the anchor chain. Simulation of ordinary ropes can be achieved using distance and bending constraints. The developed LRA constraint is capable of preventing anchor chain particles from being overstretched. Adoption of the pin constraint is proposed to integrate two particles into one to be calculated as an attempt to simulate the connection between the chain and the anchor. The continuous collision detection (CCD) constraint method considering friction and viscosity is used to detect collisions in the ship anchoring training system. Collision detection covers chain collisions with other objects and chains. Finally, the PBD method is more efficient and robust than the Newton method. Since it has sufficient visual plausibility and can realize real-time visualization, the simulation system developed by the PBD method effective for training crew members.

Highlights

  • Anchoring refers to a common mode of ship handling

  • Constraint coefficients and iteration number employed in the simulation system include: kstretch = 0.99, kbending = 0.02, kLRA = 1, kpin = 1, nstretch = 10, nbending = 8, nLRA = 3, npin = 5

  • The program development software employs Unity3d and Visual Studio 2015, and an Intel(R) Core i7 CPU, and a GT 730 graphics card is make up the hardware environment of the system

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Summary

Introduction

Anchoring refers to a common mode of ship handling. Since shipping companies do not have windlass devices for training, many crew members cannot skillfully manipulate the windlass. Accidents are often attributed to improper operation by crew(e.g., anchor loss, chain break and windlass burnout). The problem of the less training can be solved using virtual reality technology by developing a ship anchoring operation simulation system that exhibits immersion and interactivity. Raised additional requirements for the “simulator to train anchoring operation” in a new standard of navigation simulators [2], including additional requirements of physical reality, behavioral realism and operating environment. Numerous scholars worldwide have studied the engineering aspects of ship anchoring manipulation. The scholars have primarily focused on whether the anchoring system is accurate and scientific [4], whereas they have rarely discussed the aspects of teaching and training. Few scholars have studied ship anchoring via three-dimensional visualization.

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