Abstract

Based on features of any shape of wire with complex geometric patterns, a method for modelling 3D wire is proposed, and the machining simulation of the 3D wire and collision detection between the wire and the machine are introduced. By using double buffering technology, we obtain smooth animation during the off-line machining simulation. The computational cost of a collision detection algorithm is decided not only by the complexity of the basic interference test used, but also by the number of times every test is applied. To simplify the collision detection algorithm, an approximate method of representing wire model and machine model by using line segments and planes is applied.

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