Abstract
In order to generate realistic facial animation, this paper uses depth learning object detection technology to detect the three wrinkles of human face, and then the adaptive threshold algorithm is used to extract the wrinkle curves, finally applies realistic wrinkle animation to the virtual face model. In the aspect of expression animation simulation, based on MPEG-4 standard, a database of expression parameters covering six major expressions has been established, which divide the human face into four main animation units and other auxiliary animation units. According to the displacement of animation unit between neutral expression and other expressions, the facial bone points of virtual model are driven to move, thus realizing realistic facial expression animation.
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.